That said, this is an update instead of an expansion, so an overabundance of new content was never expected.
After going through Secrets of the Enclave, there's no question the experience is excellent, but it also leads to a desire for more content like it. Still, there's only one Flashpoint in The Dark Descent, and it's something players can complete in a relatively short amount of time. The narrative itself is fulfilling and continues to build on events that have already transpired in the game. The branching options can provide replay value for players who take on Secrets of the Enclave's challenges more than once, whether it be in the solo mode or grouped up with other players across multiple difficulties. The voice work maintains its quality in the new content, with actors continuing some of the best dialogue to appear in an MMO. The Flashpoint, Secrets of the Enclave, begins with the player and their companions identifying Malgus had recently paid a visit to a returning location from Knights of the Old Republic titles and Star Wars: Galaxies, Dantooine's Jedi Enclave.Īs always, the story content from The Dark Descent is fully voiced and offers players the ability to make choices during conversations and cutscenes, all of which serve to further the story. The Dark Descent's content picks up the narrative from where Onslaught left off, leaving players to investigate Darth Malgus' recent reappearance after their last encounter with the Sith Lord. The greatest strength of Star Wars: The Old Republic has always been - and still is - its story. That said, there's something to be said about the missing element of cooperation while going through this content. The refocused efforts on story and narrative make it feel more like the long-awaited and never received follow-up to Knights of the Old Republic than ever before. There were still areas where players could interact with one another, but these were far and few between cutscenes, isolated instances and linear sections of the game. With the 2015 expansion, Knights of the Fallen Empire, content shifted to a narrative-focused, solo approach. Though many of the quests were pretty standard for an MMO, the individual class stories and fully voice-acted content made The Old Republic unique among its contemporaries. Characters could join up with friends and others to complete content together. Players' adventures would take them to several different planets consisting of large, open areas dotted with hub zones. When Star Wars: The Old Republic released, it had much in common with other MMOs like World of Warcraft.